CYPSY19 – Call For Papers

19th Annual

CyberPsychology, CyberTherapy and Social Networking Conference (CYPSY19)

Connecting the Virtual and the Real:

Transforming Health & Well-being

June 17-19, 2014       Washington, D.C.

http://www.interactivemediainstitute.com/cypsy19

CALL FOR PAPERS

Abstract Submission Deadline: January 1, 2014
Full Paper Submission Deadline: March 15, 2014

The 19th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY19) will take place on June 17-19, 2014 in Washington, D.C..  Jointly organised by the Interactive Media Institute, in collaboration with the Virtual Reality Medical Institute, Uniformed Services University, and International Association of CyberPsychology, Training & Rehabilitation, the conference is an international networking and sharing platform for researchers, clinicians, policymakers, funding agents and industry leaders to share and discuss advancements in advanced technologies, such as Virtual Reality, and healthcare.  The conference will explore how these technologies are changing individual behavior, societal relationships, and interpersonal interactions.

We are honored to have U.S. Congresswoman Grace Napolitano as our opening Keynote Speaker. Congresswoman Napolitano revitalized the Congressional Mental Health Caucus and has hosted congressional briefings on children’s mental health, veterans’ mental health, and suicide prevention.

To submit your abstract, please visit our website shortly at interactivemediainstitute.com/CYPSY19 or submit directly here. For further information, please contact the conference coordinator, Chelsie Boyd, at cybertherapy@vrphobia.com.

Because of the international nature of CYPSY19 and the expanded focus of its theme, we recognize the importance of extending our invitation to participants around the world interested and dedicated to enhancing public awareness of how technology can overcome obstacles and increase access to top quality healthcare for all citizens.

 

Dates

First Call for Abstracts 15 Sep. 2013
Abstract Deadline Submission 1 Jan. 2014
Notification of Acceptance/Rejection of Abstract 1 Mar. 2014
Full Paper/Presentation Requirements 15 Mar. 2014
Oral Presenter 2-page CV Deadline 15 Mar. 2014
Early Registration Deadline 15 Apr. 2014
Late Registration Deadline 1 Jun. 2014

 

CYPSY19 Tentative Schedule

 

17 June – Preconference Workshops

17 June – Full day Clinician Training on VR and Physiology to Treat PTSD

18 Conference – Conference Day 1

Cyberarium

Poser Session

19 June – Conference Day 2

Gala Dinner

 

Abstract and Presentation Themes

CYPSY19 focus areas include:

1.  The Impact of Technologies as Tools

CYPSY19 will continue its examination of the exciting applications of advanced technologies being used in training, therapy, rehabilitation, and education for the improvement of the quality and availability of healthcare for people around the globe.

2. The Influence of New Technologies

CYPSY19 will further its investigation into how new technologies are influencing behavior and society through the use of positive technology, healthy ageing and well-being.

3. The Imprint of Social Networking

CYPSY19 will embrace, as it did in 2012, the exploration of how social networking tools are changing individual behavior, interpersonal relationships, and society.

4. The Introduction of New Technologies and New Terms

CYPSY19 will study the psychological aspects of new areas influenced by technology such as cyberfashion, cyberadvertising and cyberstalking.

Encouraged Topics

Encouraged topics include but are not limited to:

• Advanced Interaction Training

• Videogames

• Telehealth & Telepresence

• Video‐conferencing

• Robotics

• Brain Computer Interfaces

• Cognitive Rehabilitation & Therapy

• Wearable computing

• Non-invasive physiological monitoring devices

• Positive Technology

• Social Networking in Healthcare

• Information Technologies

• Social implications of Facebook, Twitter, etc.

• Neurorehabilitation

• Mobile healthcare

• Cyberbullying

• Health Applications

• Healthy Ageing

• Games for Health

• Serious Games

• Apps for Kids

Abstract and Presentation Types

You can submit an abstract to one of the following three types of communications:

·      Poster

·      Oral

·      Early Innovators Session

Oral presentations are 15 minutes whereas presentations in the Early Innovators Session, the panel dedicated to student presentations, are 10 minutes.

Submission of Abstracts and Papers

If you would like to present a poster, an oral presentation or a student oral presentation at CYPSY19, please submit an abstract for the Scientific Committee to review based off of the guidelines below. Workshops submissions are by invitation only.

Review Procedure: Each submission is peer-reviewed and will be selected based on scientific merit. Abstracts should clearly outline results from scientific studies. All presentations must contain original and scientifically valid information. Reports on completed research are clearly favored over descriptions of planned research. Commercial promotion and funding requests are not appropriate. The Scientific Committee will blindly review all abstracts and may invite author(s) to make a poster presentation at the conference even if they requested an oral presentation. The oral/poster/reject decision is at the discretion of the Scientific Committee.

Abstract Preparation:

·      Required structure: Title, Author/s, Affiliation/s, Short Abstracts (250 words), Keywords, Introduction/Problem, Method/Tools, Results, Conclusion. You must adhere to the document format requirements of IOS Press.

·      Novelty/Discussion: Please cover what makes this research different from prior work by you or by others. Please focus on the most unique aspect of your research, instead of broad implications.

·      References: Optional but appreciated. Please use ONLY the IOS Press standard bibliographic format (see instructions and below).

·      File formats: Acceptable formats are Word 97, Word 2000, or Word XP format (.doc). No .docx or LaTeX, please.

·      The conference is in English and all abstracts will need to be in English. Please check spelling and grammar as your abstract will be printed in the conference syllabus.

·      Please visit IOS Press to download the instructions. Abstracts that do not meet the required criteria will be sent back to the author to be re-formatted.

Abstract and Full Paper Publication

·      Presenters are required to submit a 2-page extended abstract which should include a short abstract (250 words).

·      For those who present their oral/student abstract in person, their full paper will be published in the Annual Review of CyberTherapy and Telemedicine, indexed in PsycINFO.

Presenter Requirements:

·      Oral presentations are to be 15 minutes long plus 5 minutes for questions. Student presentations are 10 minutes long plus 5 minutes for questions.

·      Presenters must register for the conference. There is a limit of one oral/symposium presentation per first author per registration. For a full paper to be published in IOS Press, the study must be presented in person at the conference. Any absences will result in forfeiture of registration costs as well as an automatic rejection in the inclusion of the full paper in the Annual Review of CyberTherapy and Telemedicine. (ARCTT)

Student Symposium

Sponsored by the iACToR Student SIG, the Student Symposium will provide students an opportunity to have a dedicated session during the conference. Please see above for the abstract submission guidelines.

Online Submission

When you are ready to submit your abstract, please visit http://www.interactivemediainstitute.com/CYPSY19 or here. More information will be asked during submission of your abstract, such as name of the author, affiliation, and if your study is completed or still in progress.

For more information regarding abstract submission or the call of papers, please email cybertherapy@vrphobia.com.

CYBER18 Highlights

The 18th annual CyberPsychology, CyberTherapy & Social Networking Conference was held in Brussels, Belgium. From June 30 – July 2, 2013. The official conference of the International Association of Cyberpsychology, Training & Rehabilitation (iACToR) hosted prominent academic representatives from 15 countries including The Netherlands, Spain, Italy, Canada, Portugal and the United States. iACToR’s Secretary General and conference host Professor Brenda K. Wiederhold, was the Conference Chair. Workshop chair Stéphane Bouchard, Ph.D. began the preconference workshops on June 30th. Many attendees joined in on the interactive sessions, which included a wide array of topics including electronic health coaching, virtual reality for mental health, and the relationship between social networks and healthcare. The workshops were a great success and allowed for a lively exchange of ideas and research objectives.

C18 Audience

CYPSY18’s theme, Where Healthcare & Technology Connect, examined applications of advanced technologies being used in training, therapy, rehabilitation, and education for the improvement of the quality and availability of healthcare. Adding to this, attendees talked and shared valuable information about the influence of new technologies and how they impacted behavior and society through the use of positive technology, healthy ageing and well being. The conference shed light on a fairly new phenomenon in the healthcare industry – the imprint of social networking and how these platforms shape individual behavior, interpersonal relationships, and society. The last concept discussed at the conference was the introduction of new technologies and new terms. CYPSY18 studied the psychological aspects of new areas influenced by technology, such as cyberstalking.
For the second year in a row, Robert Madelin officially began the conference after Professor Brenda K. Wiederhold’s welcoming remarks. The Director-General for DG CONNECT discussed “Cyber Everything in Horizon 2020”, in which he described how the program will, in the near future, generate innovation, competitiveness and funding for top level research in the European Union.
The second keynote speaker was Richard M. Satava, Professor Emeritus of Surgery at the University of Washington, Seattle and this year’s Lifetime Achievement Award recipient. Professor Satava spoke on “Advanced Technologies That Will Change Behaviors – Humanoid Robots, 3-D Printers, and Other Extraordinary Discoveries”, a highly interesting talk on topics surrounding the future of progressive scientific and technological methods.
The first day concluded with a poster session involving Ph.D candidates and professional researchers alike. This was an opportunity for scientists to share their ideas with each other and with interested spectators. In a parallel session, the Cyberarium allowed developers and researchers to present their prototypes to prospective buyers, members of the media, and others in the scientific community. This year, the EU-funded INTERSTRESS project and the Oculus Rift, an up and coming consumer priced virtual reality headset, were among the most popular displays.

C18 Smaller

Two Ph.D. students were presented with the Young Minds Research Award; Fillipo La Paglia and Claudia Carissoli, who presented posters entitled “Neuropsychological Assessment through NeuroVirtual Reality in OCD Patients” and “Mindfulness and New Technologies: Creating and Testing a Brief Protocol to Reduce Stress”, respectively. The New Investigator Award was given to Sungkun Cho for his work in “Body Swapping Training for Patients with CRPS Using a Virtual Body”.
Those of us at the CyberTherapy & Rehabilitation Magazine would like to give a special thanks to all of the professional individuals and student participants who made the conference possible. CYPSY18’s Scientific Committee, Professors Willem-Paul Brinkman, Jose Gutierrez Maldonado, and Giuseppe Riva were people key to the conferences intellectual nature and were instrumental in generating feedback within the community. We would also like to sincerely thank the many institutions and organizations that sponsored the event. Without the support and contributions of the European Commission, eHealth Week, Hanyang University Institute of Aging Society, International Association of CyberPsychology, Training, & Rehabilitation  (iACToR), Interactive Media Institute, INTERSTRESS, ISfTeH, Istituto Auxologico Italiano, Mary Ann Libert, Inc. Publishers, National Institute on Drug Abuse, Universite du Quebec en Outaouais, Virtual Reality Medical Center (VRMC) and the Virtual Reality Medical Institute (VRMI) the event would not have been able to take place.

 

c18 group small

 

Use VR Handhelds in Mass Casualty Disasters

Use VR Handhelds in Mass Casualty Disasters

How can governments and health organizations effectively prepare to handle mass casualty disasters? In the United States, the Centers for Disease Control and Prevention (CDC) and hospitals have plans in place to handle people’s physical health needs, yet the mental health needs of survivors often get too little attention, too late.

To read the full article see: Use VR Handhelds in Mass Casualty Disasters.

 

China Hi-tech Fair 2013

Brussels, Belgium (June 27, 2013) – The Virtual Reality Medical Institute (VRMI) attended the China Hi-Tech Fair in Belgium, an overseas session of the China High Tech Fair in Shenzhen. The China High Tech Fair in Shenzhen (CHTF) is the largest, most influential scientific and technological fair in China. Nearly 3,000 exhibitors from 50 different countries normally attend CHTF, and visitor numbers have well surpassed 500,000. Brussels Invest & Export, Belgian-Chinese Chamber of Commerce, and Agoria hosted the event, held on June 27 2013, at the Hotel Sheraton Rogier. Representatives from 28 Chinese companies and institutions, as well as many Belgian-based companies, that were looking to find trading and technological partners in Belgium, were in attendance.

 

Virtual Reality Medical Institute (VRMI) uses simulation technologies in three main areas: 1) treating patients with stress, anxiety, and trauma, 2) training for military medical and civilian populations, and 3) enhancing medical educational programs. A Belgian corporation established in December 2006 with affiliates in the U.S. and China, VRMI principals are world leaders in applying VR technology in combination with physiological monitoring and feedback for training, therapy, and emerging applications. We are also focused on developing a comprehensive protocol to address an array of needs for military personnel and civilian first responders as well as emerging technologies for various security and intelligence operations. Having been involved in R&D projects in Europe, Asia, and the U.S. for the past 25 years, we have won over 50 competitive government contracts and look now towards marketing the developed products and protocols.

 

Representing VRMI at the fair were Prof. Dr. Brenda Wiederhold, President, and Stacey Kao, who is interning at VRMI through the study abroad program with Boston University Brussels.

 

Dr. Wiederhold and Ms Kao at China Hi-Tech Fair 2013

Tackling Stress Head on

Virtual Reality Medical Institute (VRMI) is a Belgian SME headquartered in the Brussels Life Science Incubator on the Catholic University’s Brussels campus in Woluwe Saint-Lambert.
For the past 15 years, the company has been using simulation technologies in three main areas:
■ To treat patients with anxiety
disorders (phobias, panic and
post-traumatic stress disorder
(PTSD);
■ To train both military and civilian
populations; and
■ To enhance educational
programmes.
The virtual environments VRMI constructs uniformly elicit significant physiological arousal to replicate real-world experiences. The VRMI team attributes its strength to a cadre of highly experienced medical and psychology professionals, working in tandem with technical team members and end-users. VRMI’s development concept utilises a three-pronged approach. New concepts for products are initially discussed with clinicians and technical members of the team, which include software developers, programmers, hardware integrators and computer graphic artists. After feasibility studies are completed, the team creates prototypes and obtains informed consent and IRB approvals. Following this, these new, virtual worlds are first tested on normal controls and then on study participants. With the participants’ permission, technical team members speak to them about their impressions and thoughts on how to improve the VR software. VRMI has found that most participants are interested in communicating with both clinical and
technical members of the team. In other settings, the latter rarely receive input directly from users, so this feedback is valuable for improving the design of future environments and products to more closely match
end-user needs. Since our team includes international collaborators, we are able to create culturally sensitive VR systems designed for a more diverse group of users. VRMI serves on EU grants as both a Dissemination and Exploitation Work Package Leader and a Clinical Partner, using a combined communications platform of an annual international conference, specialised workshops, a quarterly magazine, a
scientific journal, a website information portal and a social networking site to provide information and education to interested stakeholders, whether they be policymakers, funding agents, academics or interested individual citizens.
The full article can be read here: “Tackling Stress Head On_B. Wiederhold“!

From Generation to Generation

the 17th annual International CyberPsychology and CyberTherapy Conference (CYBER17) convened in Brussels, Belgium on the 25-28th September 2012. With speechs from keynote speakers such as Robert Madelin, Director General  of  the Communications Networks, Content and Technology Directorate General (DG-CONNECT)  at  the  European  Commission (EC), stakeholders from over 20 countries were in attendance, including industry  leaders,  academics, clinicians, government funders and representatives from affiliated associations.

The aim of the conference was twofold: to inform and educate on how advanced technologies, such as virtual reality, are being used in training, therapy  and rehabilitation;  and how interactive  technologies  and social networking tools are affecting individual behaviour (both positively and negatively), as well as interpersonal relationships and society in its entirety. An interactive exhibit area, the Cyberarium, allowed participants to try first-hand the innovative technological solutions.

Last  year,  the  European  Council  endorsed the  EC’s creation of an Innovation Partnership on Healthy and Active Ageing, with the goal of adding two years of healthy life to citizens by 2020. In the US, the Centers for Disease Control and Prevention conduct activities helping older adults live long, productive  and independent  lives under the Healthy Ageing Programme.

While humanitarian reasons are the foundation for these programmes, the cost to society in their absence cannot be denied. As is true in Japan today, by 2030 more than 20% of the population of northern EC countries, Australia, Canada and the US will be over 65. In the US, about 80% of older adults have at least one chronic health condition, and such conditions can lead to the person’s inability to perform activities  of daily living (ADL) such as ‘bathing, dressing, eating, or moving around the house’.

Although information and communications technology (ICT) solutions  are only one part of the mix, a recent EC report confirmed that citizens view an ‘innovative way of care’ (a category that includes new ways to organise care, telecare and telehealth) as the most important part. Indeed, the author of a 2008 paper4 determined from a literature review and wireless technology experience that remote monitoring alone could ‘reduce healthcare expenditures by a net of $197bn (in constant 2008 dollars) over the next 25 years with adoption of policies  that reduce barriers and accelerate the use of  remote monitoring technologies’.

 

The full article is available here: From Generation to Generation – Dr._M.Baker_B.Wierderhold

From Clinical to Cloud

In September 2012, the 17th Annual CyberPsychology & CyberTherapy Conference (CYBER17) was held. With some of the restrictions to growth acknowledged as early as 2000, the International Association of
CyberPsychology, Training, & Rehabilitation (iACToR) community has become acutely aware of the need to transform itself to quicken the pace of progress. Suggestions made around that time period still remain and continued to be amongst the discussions at CYBER17. In 2000 perhaps these difficulties were acceptable; however, with a multitude of technological advancements, and 12 additional years of research funding, these deficiencies need no longer continue. One remaining stumbling block is the lack of interoperability: the applications and software content are available, but the infrastructure is still lacking to allow widespread deployment of these tools.
The need for an overall shift from institutional healthcare settings to everyday environments, and from treatment to a preventive approach based on new personalised healthcare technologies, is widely recognised and made available by the advancement of Information and Communication Technologies (ICT). The Strategic Approach for the EU for 2008-2013 stated that ‘health is the greatest wealth’ and that ‘health is important for the wellbeing of individuals and society, but a healthy population is also a prerequisite for economic productivity and prosperity’. The strategy of European healthcare envisions innovation coupled with new technologies as the solution to these problems.
A wide variety of health promotion/disease prevention (wellness) multimedia content has been tested and validated in pilot studies and clinical trials. In addition, virtual reality content for multiple disorders ranging from obesity to posttraumatic stress disorder to cognitive and physical rehabilitation has shown clear efficacy. The development cycle for these technologies involved a migration process beginning with first designing and developing the solutions on desktop platforms, with input from end-users, clinicians and technical design staff. Once pilot studies and randomised, controlled clinical trials were performed, then the technologies were ported to more mobile platforms. Now the challenge is to move from the current mobile devices to a cloud-based solution for even easier access and more widely distributed treatment solutions.
It is critical that a platform now be put in place to deploy these tools for  sidespread use by stakeholders who may benefit from them; in some cases, these stakeholders will be individual citizens, and in other cases, healthcare providers. In order for this to occur, however,  interoperability is essential. An infrastructure must be implemented that will allow applications to work without the necessity of the patient, trainee or clinician/researcher purchasing a separate peripheral device, specific computer or software package to run each app.
As Vice President for the Digital Agenda Neelie Kroes said in a September 2012 interview on the EU Commission’s strategy on cloud computing, good reasons to be in the cloud include interoperability, data portability and reversibility.1 After the interoperability hurdle has been surmounted by the adoption of cloud computing, the prices of apps can come down as development costs shrink. Secure protocols for transmission of patient data in the cloud are coming online. Therefore, the primary remaining barrier to adoption will be clinician training and patient education, in which the EU has the opportunity to play an important role.
The full article can be read here: From Clinical to Cloud – Dr_B.Wiederhold

EU “eHealth in Focus” Newspaper mentions Cyber18!

Direct Extract:
“From 30 June until 2 July 2013, the 18th Annual CyberPsychology & CyberTherapy Conference will take place. Topics include: electronic health coaching, using virtual reality in treatments (for example after hand surgery), the new EU research program Horizon 2020, virtual body swapping and advanced technologies in the assessment and evaluation of psychological stress.

CYBER18 has grown to a full-scale conference with presentations that demonstrate controlled clinical trials with unique applications of cutting edge technologies that improve the access and increase the quality of healthcare.

Prominent academic representatives from Europe, North America, and Asia will serve as Scientific Chairs and on its Scientific Committee.

Note in your agenda:

July 1 – Conference Day 1

Keynote Address: Robert Madelin (Director-General for DG CONNECT): “Cyber Everything in Horizon 2020”

July 2 – Conference Day 2

Innovations in Health and Well-Being – Chairs: Terje Peetso and Peteris Zilgalvis

“ICT to Prevent Citizens From Becoming Patients” – Peteris Zilgalvis (Head of Unit, ICT for Health and Wellbeing, DG CONNECT)

The EU funded INTERSTRESS Project: “Advanced Technologies in the Assessment and Evaluation of Psychological Stress” – Prof. Andrea Gaggioli, Istituto Auxologico Italiano, Italy

European Commission Funding Program: Francois Junique (Project Officer, DG CONNECT, Flagship unit) will present  “The Human Brain project” (HBP).

Find the full program of the conference here.”

 

Original link can be found here